Drilldown: Wanderer
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Bryo Golem icon.png (1) ·
Charybdis Rex icon.png (1) ·
Dark Myst icon.png (1) ·
Elysian Lacertus icon.png (1) ·
Elysian Lupus icon.png (1) ·
Ferrum Obscurum icon.png (1) ·
Flamma Ignis icon.png (1) ·
Glimmerblade icon.png (1) ·
Herte Knave icon.png (1) ·
Herte Knave Original icon.png (1) ·
Luminivore icon.png (1) ·
Magma Knave icon.png (1) ·
Mist Knave icon.png (1) ·
Pumpkin Magus (Wanderer) icon.png (1) ·
Snoozer (Wanderer) icon.png (1) ·
Tezcatlipoca icon.png (1) ·
Tezcatlipoca Remnant icon.png (1) ·
Tezcatlipoca Shard icon.png (1) ·
Vulcaneon icon.png (1)
Commonly seen in ancient forests. Can cause earthquakes and fissures. Massive in size, it is extremely powerful. (1) ·
Commonly seen in high-altitude forests and mountains. Can cause geological disasters such as landslides. Massive in size, it is extremely powerful. (1) ·
Commonly seen in mountainous terrain and jungles. It either appears in pairs or groups. Its limbs resemble sickles, allowing it to swiftly and accurately cut down obstacles and block attacks. (1) ·
Commonly seen in snowfields. Its body is covered in ice. While slow, it is aggressive and alert. (1) ·
Commonly seen in snowfields. Its body is covered in icy blue frost. Aggressive and good at pouncing. (1) ·
First spotted during a failed circus performance. It loves to smash things. The more havoc it wreaks, the more excited it gets. (1) ·
Its first appearance was during the Myst incident. Commonly seen on rainy days. Agile, it is Mystique's dark doppelganger. (1) ·
Its origin can be traced back to a mirror's reflection. Agile, it is adept at attacking. (1) ·
Its origin can be traced back to a mirror's reflection. It is aggressive and good at defending itself. (1) ·
Its origin can be traced back to a mirror's reflection. It lurks within any object that reflects light. It quickly traverses between mirrors using light. (1) ·
Its origin can be traced back to light and darkness. Often lurking in the shadows of objects. Aggressive towards sources of light, it can change its form. (1) ·
Its origin can be traced back to magma from a volcanic eruption. Its body was formed when flowing lava converged, and its is covered in igneous rock. It is always burning and can scorch its surroundings. (1) ·
Its origin can be traced back to polluted waters. Commonly seen in coastal areas and claims any territory it sets its sights on. Aggressive and territorial, it preys on the weak and fears the strong. (1) ·
Its origin can be traced back to polluted waters. Commonly seen in colder seas, its body is covered in wave-like patterns. It attacks with two blades. (1) ·
Its origin can be traced back to the eerie atmosphere of swamps, forests, and old buildings. It exudes a frighteining aura. It may not possess strong offensive capabilities, but it excels at gathering energy for its allies. (1) ·
Its origin can be traced back to volcanic activity. Its body is covered in hardened magma and contains lava that can erupt at any moment. Volatile and dangerous, it is always ready for a fight. (1) ·
Origin unknown. Can appear and disappear at will, the laws of reality not affecting it. (1) ·
Origin unknown. Suspected to be capable of manipulating the human mind and causing hallucinations. It is agile and can teleport. (1) ·
This Wanderer can make people sleepy. Frequently appears in brightly lit office buildings and around those who have night shifts. Since sleep is its highest priority, it will try its best to put a lively individual to sleep. (1)
Attack it aggressively at close range, and make sure to dodge its attacks with frostbite effect. (1) ·
Be careful when it lunges at you and watch out for its AoE attacks. (1) ·
Be careful when it lunges at you. Dodge its attacks. (1) ·
Be careful when it starts rolling. Dodge its lunging attacks. (1) ·
Be careful when it's near you and dodge its attacks. (3) ·
Be careful when it's near you. Quickly attack it when it's charging. (1) ·
Be careful when you're being chased by it. Dodge its various attacks. (1) ·
Be on the lookout when it quickly lunges at you. Take appropriate action when its form changes. (1) ·
Be on the lookout when this enemy burrows underground. Dodge its surprise attacks. (1) ·
Destroy Pumpkin magus's bombs or else they'll explode. (1) ·
Interrupt it when it tries to heal. Quickly get rid of it to prevent it from healing enemies. (1) ·
Pop Snoozer's bubbles. Or else you'll be in danger. (1) ·
Quickly break its Protocore Shield to avoid being burned. (1) ·
Stay away from the enemy to avoid explosions. (1) ·
Stay on your toes when it chases you. Don't let it catch you. (1) ·
Stay on your toes when it's close to you. Quickly dodge its sharp blades. (1) ·
Stay on your toes when it's near you. Dodge its axes and tornados. (1)
Showing below up to 19 results in range #1 to #19.